Standard mines were given more detonations than most line types before self-destructing a while ago.Starting count on battlestations is 45 instead of 120. Standard mines granted per hack now 15 instead of 20.Scaling file adjustment doubling all mine counts at mark 1 from XML counts is removed.This is likely to impact saved games to some degree as maximum mine counts will be lower. So now instead we are undoing that scaling tweak and going through adjusting line grants and nudging more powerful lines down a bit. Effectively a long running tweak in the scalings file doubled all mine counts and some base game starting battlestation layouts previously were not updated to reflect that. In general some minefield counts are going down, especially on starting battlestations. The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, to the point that these release notes became too long and a successor page was created in order to keep the length down. 63.5 New Mod: Outguard Party, by DismissĪI War 2: Post Completion Part II What was this phase all about?.63.4 Xenophile update - Worth the CPU load, by ArnaudB.62.5 UI Fleet strength/count/health fixes.60 5.011 Autobuild And Home Ark Strength.54 5.500 Classic Fusion, And A Megaton Otherwise.50 5.504 Multiplayer Bug Smiting Part 2.49 5.507 Multiplayer Bug Smiting Part 3.48 5.508 Multiplayer Bug Smiting Part 4.34 5.523 Customizable Ship Materials (Via Mods).31.3 Updated AMU massively / New companion mod: Ship Line Upgrades:.16.1 Experimental Tooltip Fixes & Improvements.16 5.541 Fully Armed And Operational Dyson Sphere.15 5.542 Mercenary Pirates And Memory Allocation.
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